What we saw at GDC 2016

This year’s Game Developers Conference is a wrap for now. Taking place in the Moscone Convention Center in San Francisco this year it was an exciting outlet for techies and gamers alike to see what the coming year and the future will have to offer us. There were many exciting things to see and do as always but there were a few presentations that really stood out.

This week we saw what is, undoubtedly the future of gaming world wide, and it can be summed up in two words, “virtual reality”. The consumer ready versions of the upcoming VR systems from HTC and Sony were available for demo, as well as the ever anticipated Oculus Rift.

Day four was appropriately dubbed play time, the biggest hit was the PlayStation VR, we were able to find out how much it costs and when it is going to release, and it’s worth noting that the PS VR has a price tag that is rather impressive considering what the rumors initially were.

Further we were able to get our hands on the actual hardware. There were extremely long lines at every VR booth no matter what manufacturer it was. It was on day three that Witcher 3 was announced as the winner of the shows game awards.

Perhaps the most exciting thing about this year’s conference took place on the third day when we were introduced to every single game that Oculus Rift plans on launching with at the end of the month. It is not hard to tell that Oculus is going to quickly become a frontrunner of the “VR race”. The games that they are bringing to the table range from relatively simple to incredibly difficult, further the visuals that they are bringing to the table are completely stunning.

The overall feel of this year’s GDC was that this is going to be a very exciting year for gamers everywhere. We can expect to see a rush of VR that will undoubtedly leave everyone wanting more.

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